Auburn University at Montgomery
This course introduces with basic programming skills to the development of educational games using Unreal Engine 5. Students will learn to design, implement, and evaluate game-based assessments, utilizing both C++ and Blueprints. The curriculum covers game design principles, integration of assessment tools, data collection and analysis, and ethical considerations in educational game development. Interactive activities, mini-projects, and a comprehensive team project.
3 credits
CSCI 4020
Prerequisites, corequisites, and courses that build on this one
Complete these courses before enrolling