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  1. Programs
  2. Game Art & Animation

Game Art & Animation

Academy of Interactive Entertainment (WA)

Course

Become a contributor for free to openly demonstrate student outcomes, industry alignment & eligibility criteria.

Embark on the ultimate creative journey where you’ll weave masterpieces of game art – from enchanting environments to iconic characters – and bring them to life through stunning animation. If you're a budding artist with a passion for games, then AIE’s specialist courses will get you up to speed with all the latest knowledge and ready to work in the game industry. Under the guidance of industry professionals, you'll explore cutting-edge tools and techniques to forge artwork that showcases you...

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Program Pathways

Credentials this program stacks toward

No program pathways.

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Program Details

Detailed information about this program

No detailed information available.

Requirements

What you need to earn this credential

No requirements listed.

Financial Aid

Eligible funding programs

No funding information available.

Scholarships

No scholarships listed.

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Locations

Where this program is offered

  • Seattle, Washington

    305 Harrison St Ste 405, Seattle, Washington, 98109-4623

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Related Programs

Programs related to this one

No related programs.

Skills & Competencies

Skills developed through this program

Auto-populated·from O*NET via SOC 15-1255.01

Skills

ProgrammingActive ListeningReading ComprehensionCritical ThinkingComplex Problem SolvingJudgment and Decision MakingActive LearningSystems Analysis

Knowledge

DesignComputers and ElectronicsCommunications and MediaPsychologyMathematics

Abilities

Fluency of IdeasWritten ComprehensionOriginalityNear VisionOral ComprehensionWritten ExpressionInformation OrderingOral ExpressionProblem SensitivityDeductive Reasoning

Tasks

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for

Technology

Graphics or photo imaging softwareDevelopment environment softwareVideo creation and editing softwareObject or component oriented development softwareProject management software

Tools

Audioconferencing systemsComputer data input scannersDesktop computersLaptop computersPersonal computersSmart phonesTablet computersVideo gaming equipment

Work Values

AchievementIndependenceWorking ConditionsRecognitionSupportRelationships
Career Pathways

Occupations this program prepares you for

Auto-populated·from O*NET + BLS
Occupations matched to this program, with median wage, top wage, growth, and openings
SOCOccupationMethodWageGrowthOpenings
Match confidence: medium15-1255.01Video Game Designerstitle_inference———
What You'll Learn

Key competencies developed through this program

Auto-populated·from NSX Competency Framework

Mastery: emerging (Level 1)(based on Course)

  • Core game features such as basic storylines and character biographies — draft under direct supervision using established templates for an entry-level game design project.
  • Design level documentation including mechanics outlines and mission summaries — compile and format following team guidelines with close oversight from a senior designer.
  • Gameplay flowcharts and sample menu layouts — produce using graphics software under direction to support formal game design documentation.
  • Missions and puzzles for in-game scenarios — brainstorm and propose in supervised team sessions, applying foundational knowledge of role-play mechanics.
  • Feedback from design and technical staff — gather and log using project management tools during structured review meetings under senior guidance.
  • Gameplay balance issues — recognize and flag to lead designers during playtesting sessions on an assigned game module.
  • Programming concepts and object-oriented development tools — apply at a basic level under supervision to prototype simple game interactions.
  • Design review meetings — participate in by preparing written notes and mock-up screenshots using graphics software as directed by the team lead.
  • Game design ideas — communicate clearly in written reports and verbal team briefings, drawing on foundational knowledge of English language and communications media.
  • Version control and file versioning software — use under guidance to manage and submit design documents within a collaborative development environment.

Some details on this page are auto-populated from public workforce data sources: O*NET (opens in new tab), BLS (opens in new tab), College Scorecard (opens in new tab), DOL Training Provider Results (opens in new tab), NSX (opens in new tab). Provided in partnership with LER.me Career Intelligence.

Student Outcomes

Performance metrics for this program

Auto-populated·from Scorecard + DOL
Completion Rate
67%
Placement Rate
70%